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	<title>Comments on: Living in Game Space</title>
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	<link>http://www.radioopensource.org/living-in-game-space/</link>
	<description>Christopher Lydon in conversation on arts, ideas and politics</description>
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		<title>By: In the Metasphere 4/2/06 &#171; The Electric Sheep Company</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-162693</link>
		<dc:creator>In the Metasphere 4/2/06 &#171; The Electric Sheep Company</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-162693</guid>
		<description>[...] Sheep Company hosted Christopher Lydon and Radio Open Source at Sheep Tower last Monday. The piece &#8220;Living in Game Space&#8221; was broadcasted live into Second Life concurrently with it being broadcasted over the airwaves in [...]</description>
		<content:encoded><![CDATA[<p>[...] Sheep Company hosted Christopher Lydon and Radio Open Source at Sheep Tower last Monday. The piece &#8220;Living in Game Space&#8221; was broadcasted live into Second Life concurrently with it being broadcasted over the airwaves in [...]</p>
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		<title>By: ESC Radio Open Source Machinima &#171; The Electric Sheep Company</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-162692</link>
		<dc:creator>ESC Radio Open Source Machinima &#171; The Electric Sheep Company</dc:creator>
		<pubDate>Wed, 07 Jan 2009 19:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-162692</guid>
		<description>[...] Au Wagner to discuss Second Life and what people do inside of Virtual Worlds. The episode called, Living in Game Space, was broadcast live into Second Life and to a number of major cities via National Public Radio. The [...]</description>
		<content:encoded><![CDATA[<p>[...] Au Wagner to discuss Second Life and what people do inside of Virtual Worlds. The episode called, Living in Game Space, was broadcast live into Second Life and to a number of major cities via National Public Radio. The [...]</p>
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		<title>By: extreme kidi porn</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-148796</link>
		<dc:creator>extreme kidi porn</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-148796</guid>
		<description>[...] kids in search of porn who used it in 1994 (or at least that was what the media told us ...http://www.radioopensource.org/living-in-game-space/Man Fired When Laptop Ma [...]</description>
		<content:encoded><![CDATA[<p>[...] kids in search of porn who used it in 1994 (or at least that was what the media told us &#8230;http://www.radioopensource.org/living-in-game-space/Man Fired When Laptop Ma [...]</p>
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		<title>By: extreme porn kidi</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-148794</link>
		<dc:creator>extreme porn kidi</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-148794</guid>
		<description>[...] kids in search of porn who used it in 1994 (or at least that was what the media told us ...http://www.radioopensource.org/living-in-game-space/ForumBest of FREE porn v [...]</description>
		<content:encoded><![CDATA[<p>[...] kids in search of porn who used it in 1994 (or at least that was what the media told us &#8230;http://www.radioopensource.org/living-in-game-space/ForumBest of FREE porn v [...]</p>
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		<title>By: gamespace</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-128239</link>
		<dc:creator>gamespace</dc:creator>
		<pubDate>Thu, 15 May 2008 08:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-128239</guid>
		<description>[...] ??Game Space.??? Although I avoid this type of online gaming?, as a grad student I have ...http://www.radioopensource.org/living-in-game-space/Welcome to My Game Space [...]</description>
		<content:encoded><![CDATA[<p>[...] ??Game Space.??? Although I avoid this type of online gaming?, as a grad student I have &#8230;http://www.radioopensource.org/living-in-game-space/Welcome to My Game Space [...]</p>
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		<title>By: Life Lnsurance WebLog  &#187; Blog Archive   &#187; Does Asking Downloaders Nicely to Stop Work? Â» Comics Worth Reading</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-82839</link>
		<dc:creator>Life Lnsurance WebLog  &#187; Blog Archive   &#187; Does Asking Downloaders Nicely to Stop Work? Â» Comics Worth Reading</dc:creator>
		<pubDate>Tue, 31 Jul 2007 23:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-82839</guid>
		<description>[...] 8230; sincerely trying to learn the game and improve. Go does seem &#8230; 	http://www.radioopensource.org/living-in-game-space/ 	   	The Corner on National Review Onli [...]</description>
		<content:encoded><![CDATA[<p>[...] 8230; sincerely trying to learn the game and improve. Go does seem &#8230; 	<a href="http://www.radioopensource.org/living-in-game-space/" rel="nofollow">http://www.radioopensource.org/living-in-game-space/</a> 	   	The Corner on National Review Onli [...]</p>
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		<title>By: inkblurt  &#187; Blog Archive   &#187; Presentation: Clues to the Future</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-42989</link>
		<dc:creator>inkblurt  &#187; Blog Archive   &#187; Presentation: Clues to the Future</dc:creator>
		<pubDate>Tue, 13 Feb 2007 01:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-42989</guid>
		<description>[...] n Source entry on &#8220;Living in Game Space&#8221; and a lot of great links in a sidebar www.radioopensource [...]</description>
		<content:encoded><![CDATA[<p>[...] n Source entry on &#8220;Living in Game Space&#8221; and a lot of great links in a sidebar <a href="http://www.radioopensource" rel="nofollow">http://www.radioopensource</a> [...]</p>
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		<title>By: funny games online - Uttaruk.com &#187; think twice before asking what I dreamt about.</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-42002</link>
		<dc:creator>funny games online - Uttaruk.com &#187; think twice before asking what I dreamt about.</dc:creator>
		<pubDate>Fri, 02 Feb 2007 09:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-42002</guid>
		<description>[...]  dream the body was the avatar. Derrida would be so proud. Now, I&#8217;m not big into the Second Life hype, primarily for one of the reasons Clay menti [...]</description>
		<content:encoded><![CDATA[<p>[...]  dream the body was the avatar. Derrida would be so proud. Now, I&#8217;m not big into the Second Life hype, primarily for one of the reasons Clay menti [...]</p>
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		<title>By: kenspeckle &#187; think twice before asking what I dreamt about.</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-41999</link>
		<dc:creator>kenspeckle &#187; think twice before asking what I dreamt about.</dc:creator>
		<pubDate>Fri, 02 Feb 2007 06:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-41999</guid>
		<description>[...]  in my dream the body was the avatar. Derrida would be so proud. Now, I&#039;m not big into the Second Life hype, primarily for one of the reasons Clay menti [...]</description>
		<content:encoded><![CDATA[<p>[...]  in my dream the body was the avatar. Derrida would be so proud. Now, I&#8217;m not big into the Second Life hype, primarily for one of the reasons Clay menti [...]</p>
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		<title>By: Mobil Avenue  &#187; Blog Archive   &#187; Living in SL</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-34012</link>
		<dc:creator>Mobil Avenue  &#187; Blog Archive   &#187; Living in SL</dc:creator>
		<pubDate>Fri, 20 Oct 2006 22:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-34012</guid>
		<description>[...] , Cristiano Midnight and Sherry Turkle on Christopher Lydon&#8217;s Open Space show titled living in game [...]</description>
		<content:encoded><![CDATA[<p>[...] , Cristiano Midnight and Sherry Turkle on Christopher Lydon&#8217;s Open Space show titled living in game [...]</p>
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		<title>By: The Daily Graze &#187; ESC Radio Open Source Machinima</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-12848</link>
		<dc:creator>The Daily Graze &#187; ESC Radio Open Source Machinima</dc:creator>
		<pubDate>Wed, 28 Jun 2006 05:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-12848</guid>
		<description>[...] er to discuss Second Life and what people do inside of Virtual Worlds. The episode called, Living in Game Space, was broadcast live into Second Life and to a number of major cities vi [...]</description>
		<content:encoded><![CDATA[<p>[...] er to discuss Second Life and what people do inside of Virtual Worlds. The episode called, Living in Game Space, was broadcast live into Second Life and to a number of major cities vi [...]</p>
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		<title>By: Access &#38; Egress &#187; Pixel Arcadia</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-11830</link>
		<dc:creator>Access &#38; Egress &#187; Pixel Arcadia</dc:creator>
		<pubDate>Wed, 07 Jun 2006 01:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-11830</guid>
		<description>[...] egorized &#8212; Administrator @ 9:09 pm  	 	 			Listening to Open Source again brought me this hour of introspection on the MMORPG phenomenon. I&#8217;ve fiddled with Second Life a b [...]</description>
		<content:encoded><![CDATA[<p>[...] egorized &#8212; Administrator @ 9:09 pm  	 	 			Listening to Open Source again brought me this hour of introspection on the MMORPG phenomenon. I&#8217;ve fiddled with Second Life a b [...]</p>
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		<title>By: sombra digital &#187; Segunda Vida en la Red</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-11169</link>
		<dc:creator>sombra digital &#187; Segunda Vida en la Red</dc:creator>
		<pubDate>Fri, 12 May 2006 21:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-11169</guid>
		<description>[...] s para crear proyectos conjuntos,  y como podéis leer en el diario de &quot;un dia en Second Life&quot;, teniendo en cuenta que cada uno puede elegir el  [...]</description>
		<content:encoded><![CDATA[<p>[...] s para crear proyectos conjuntos,  y como podéis leer en el diario de &quot;un dia en Second Life&quot;, teniendo en cuenta que cada uno puede elegir el  [...]</p>
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		<title>By: Sombra  Digital     (otro nudo en la Red) &#187; Segunda Vida en la Red</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-2/#comment-10389</link>
		<dc:creator>Sombra  Digital     (otro nudo en la Red) &#187; Segunda Vida en la Red</dc:creator>
		<pubDate>Fri, 28 Apr 2006 23:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-10389</guid>
		<description>[...]  profesores para crear proyectos conjuntos,&#160; y como podéis leer en el diario de &quot;un dia en Second Life&quot;, teniendo en cuenta que cada uno p [...]</description>
		<content:encoded><![CDATA[<p>[...]  profesores para crear proyectos conjuntos,&nbsp; y como podéis leer en el diario de &quot;un dia en Second Life&quot;, teniendo en cuenta que cada uno p [...]</p>
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		<title>By: The Daily Graze &#187; In the Metasphere 4/2/06</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8673</link>
		<dc:creator>The Daily Graze &#187; In the Metasphere 4/2/06</dc:creator>
		<pubDate>Sun, 02 Apr 2006 15:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8673</guid>
		<description>[...] mpany hosted Christopher Lydon and Radio Open Source at Sheep Tower last Monday. The piece &#8220;Living in Game Space&#8221; was broadcasted live into Second Life concurrently with i [...]</description>
		<content:encoded><![CDATA[<p>[...] mpany hosted Christopher Lydon and Radio Open Source at Sheep Tower last Monday. The piece &#8220;Living in Game Space&#8221; was broadcasted live into Second Life concurrently with i [...]</p>
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		<title>By: ewayland</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8593</link>
		<dc:creator>ewayland</dc:creator>
		<pubDate>Thu, 30 Mar 2006 04:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8593</guid>
		<description>I suspect Emerson is spinning in his grave. He did not, as I understand him, preach &#039;creating your own world&#039; in anything like the escapist sense you suggest.  Quite the opposite.  Just take that one quote on its face.  He is encouraging people to act on their own lives -- their cobbler&#039;s trade or scholar&#039;s garret(?) -- the way Ceasar acted on Rome.  That cannot possibly mean rushing home from work to play an electronic dress-up game.  I understand that the real world can often be a very painful place, especially for people who, as some have said here, suffer from disabilities that make social interraction difficult. We all know life hurts often enough when there is absolutely nothing wrong with you.  But learning to be engaged in the real world with all its pains as the person you actually are is, I think, a big part of being an adult human being. I do not see how anyone can get there from your fantasyland.  And to say Emerson, of all people, would approve of it is unforgivable.  The man who felt compelled to open his wife&#039;s casket to look at her decaying body?  The man who announced Jesus was not divine to the assembled teachers and students of Harvard Divinity School?  That&#039;s the man you think would approve retreating from ife into an interactive fantasy?  The man who wrote &quot;Self-Reliance&quot; would applaud a grown man living half his life in a computer as a seven-foot elf?  

You better remove that quotation before Harold Bloom sees it.</description>
		<content:encoded><![CDATA[<p>I suspect Emerson is spinning in his grave. He did not, as I understand him, preach &#8216;creating your own world&#8217; in anything like the escapist sense you suggest.  Quite the opposite.  Just take that one quote on its face.  He is encouraging people to act on their own lives &#8212; their cobbler&#8217;s trade or scholar&#8217;s garret(?) &#8212; the way Ceasar acted on Rome.  That cannot possibly mean rushing home from work to play an electronic dress-up game.  I understand that the real world can often be a very painful place, especially for people who, as some have said here, suffer from disabilities that make social interraction difficult. We all know life hurts often enough when there is absolutely nothing wrong with you.  But learning to be engaged in the real world with all its pains as the person you actually are is, I think, a big part of being an adult human being. I do not see how anyone can get there from your fantasyland.  And to say Emerson, of all people, would approve of it is unforgivable.  The man who felt compelled to open his wife&#8217;s casket to look at her decaying body?  The man who announced Jesus was not divine to the assembled teachers and students of Harvard Divinity School?  That&#8217;s the man you think would approve retreating from ife into an interactive fantasy?  The man who wrote &#8220;Self-Reliance&#8221; would applaud a grown man living half his life in a computer as a seven-foot elf?  </p>
<p>You better remove that quotation before Harold Bloom sees it.</p>
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		<title>By: Hamlet Au</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8555</link>
		<dc:creator>Hamlet Au</dc:creator>
		<pubDate>Wed, 29 Mar 2006 18:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8555</guid>
		<description>Fascinating discussion-- I&#039;m the author of New World Notes and one of the panelists from yesterday&#039;s show.  Just to make a slight correction, the URL above is my old blog.  The new New World Notes is at:

nwn.blogs.com

I wrote the original NWN for Linden Lab from 2003 to early 2006, and now do it independently on a commercial basis in conjunction with Federated Media, the blog network of Boing Boing, Fark.com, etc.</description>
		<content:encoded><![CDATA[<p>Fascinating discussion&#8211; I&#8217;m the author of New World Notes and one of the panelists from yesterday&#8217;s show.  Just to make a slight correction, the URL above is my old blog.  The new New World Notes is at:</p>
<p>nwn.blogs.com</p>
<p>I wrote the original NWN for Linden Lab from 2003 to early 2006, and now do it independently on a commercial basis in conjunction with Federated Media, the blog network of Boing Boing, Fark.com, etc.</p>
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		<title>By: whatever</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8551</link>
		<dc:creator>whatever</dc:creator>
		<pubDate>Wed, 29 Mar 2006 17:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8551</guid>
		<description>There seem to be a lot of people attaching a lot of undue signifigance to this whole virtual reality thing. I was spinning the radio dial and came upon a public radio program where the host was hopelessly extolling the wonder and psychological implications of this DnD-I mean SL thing. Fantasy has been a part of the human condition right from the start and technology is always going to come up with better and more realistic ways to allow people to indulge themselves. But that&#039;s about where it ends. Please don&#039;t wax philisophical about the inner meaning behind avatarian sexual activity. Lets face it - this is
e-harmony meets the Sims. Hey- I know that lots of people love this stuff; I&#039;m not trying to take anything away from that. But lets not exaggerate things too much shall we? Lets utilize valuable air-time to address REAL WORLD problems that actually IMPACT people&#039;s lives FOR REAL...</description>
		<content:encoded><![CDATA[<p>There seem to be a lot of people attaching a lot of undue signifigance to this whole virtual reality thing. I was spinning the radio dial and came upon a public radio program where the host was hopelessly extolling the wonder and psychological implications of this DnD-I mean SL thing. Fantasy has been a part of the human condition right from the start and technology is always going to come up with better and more realistic ways to allow people to indulge themselves. But that&#8217;s about where it ends. Please don&#8217;t wax philisophical about the inner meaning behind avatarian sexual activity. Lets face it &#8211; this is<br />
e-harmony meets the Sims. Hey- I know that lots of people love this stuff; I&#8217;m not trying to take anything away from that. But lets not exaggerate things too much shall we? Lets utilize valuable air-time to address REAL WORLD problems that actually IMPACT people&#8217;s lives FOR REAL&#8230;</p>
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		<title>By: babu</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8544</link>
		<dc:creator>babu</dc:creator>
		<pubDate>Wed, 29 Mar 2006 09:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8544</guid>
		<description>I just cruised through a bunch of SL sites and links for the first time, thanks to ROS putting the subject up. It&#039;s pretty bent and pretty big. There are obviously some full-on creative windows.

But you know, I&#039;ve been wondering what Gaia was going to do about human over-population.  For a while I&#039;ve been thinking HIV Aids was from her toolbox.  Now I&#039;m thinking she&#039;s into a good cop / bad cop routine with SL playing good cop and HIV playing bad.  This will definitely lower birth rates all over the place......</description>
		<content:encoded><![CDATA[<p>I just cruised through a bunch of SL sites and links for the first time, thanks to ROS putting the subject up. It&#8217;s pretty bent and pretty big. There are obviously some full-on creative windows.</p>
<p>But you know, I&#8217;ve been wondering what Gaia was going to do about human over-population.  For a while I&#8217;ve been thinking HIV Aids was from her toolbox.  Now I&#8217;m thinking she&#8217;s into a good cop / bad cop routine with SL playing good cop and HIV playing bad.  This will definitely lower birth rates all over the place&#8230;&#8230;</p>
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		<title>By: The Other Here &#187; NPR Broadcast Live from Sheep Island!</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8530</link>
		<dc:creator>The Other Here &#187; NPR Broadcast Live from Sheep Island!</dc:creator>
		<pubDate>Wed, 29 Mar 2006 06:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8530</guid>
		<description>[...] y Turkle on Second Life and virtual worlds live before an avatar audience. Background post here.  [...]</description>
		<content:encoded><![CDATA[<p>[...] y Turkle on Second Life and virtual worlds live before an avatar audience. Background post here.  [...]</p>
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		<title>By: jalderwood</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8524</link>
		<dc:creator>jalderwood</dc:creator>
		<pubDate>Wed, 29 Mar 2006 03:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8524</guid>
		<description>no thread would be complete without a bit of speculation. i&#039;m sure a lot of people have seen this before so i thought i&#039;d jazz it up a bit:
http://www.theinquirer.net/?article=27579</description>
		<content:encoded><![CDATA[<p>no thread would be complete without a bit of speculation. i&#8217;m sure a lot of people have seen this before so i thought i&#8217;d jazz it up a bit:<br />
<a href="http://www.theinquirer.net/?article=27579" rel="nofollow">http://www.theinquirer.net/?article=27579</a></p>
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	<item>
		<title>By: jalderwood</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8523</link>
		<dc:creator>jalderwood</dc:creator>
		<pubDate>Wed, 29 Mar 2006 03:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8523</guid>
		<description>what difference does it make if people watch tv or listen to music or spend all their time immersed in some fantasy world? some lady on the show said that hopefully, the time spent online complements your first life. i agree with that and think that&#039;s what it does for some number of people, and maybe that&#039;s what it could do for everyone in a future replete with digital brainstems.. i&#039;m going to sign up tonight!</description>
		<content:encoded><![CDATA[<p>what difference does it make if people watch tv or listen to music or spend all their time immersed in some fantasy world? some lady on the show said that hopefully, the time spent online complements your first life. i agree with that and think that&#8217;s what it does for some number of people, and maybe that&#8217;s what it could do for everyone in a future replete with digital brainstems.. i&#8217;m going to sign up tonight!</p>
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		<title>By: allison</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8514</link>
		<dc:creator>allison</dc:creator>
		<pubDate>Wed, 29 Mar 2006 01:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8514</guid>
		<description>RhiannonChatnoir:  I get to see the overwhelming awe of these eyes new to the possibilities.

OK, this is where I get concerned. You aren&#039;t seeing the actual of a person. The avatar has some computer generated expressions that you are seeing. But these cannot reflect the complexity of human facial expressions. The program could have just as easily had all avatars entering the world crying. Couldn&#039;t it?

The artistic creations I get. The use of the forum to generate donations for people in real life - awesome.  

But I don&#039;t see how it is helping a disabled person learn to interact in the real world. The other players in Second Life are operating in an abnormal mode. These very same people would not necessarily respond to the woman with the prosthesis leg - mentioned during the program - as they would in real life. I posit that it might even be more difficult to face real people if you&#039;ve had this great practice run in Second Life and are then very hurt by the coldness or rejection you find in the real world. 

The only way to learn to be with people, is to be with people. You can do some role playing, i suppose, but it won&#039;t be the same when its face to face. 

I love imaginitive play. Am considering trying this Second Life experience. But I am very concerned when I hear people talking about it as though it is preparing them for or is a replacement for real life interactions with people.</description>
		<content:encoded><![CDATA[<p>RhiannonChatnoir:  I get to see the overwhelming awe of these eyes new to the possibilities.</p>
<p>OK, this is where I get concerned. You aren&#8217;t seeing the actual of a person. The avatar has some computer generated expressions that you are seeing. But these cannot reflect the complexity of human facial expressions. The program could have just as easily had all avatars entering the world crying. Couldn&#8217;t it?</p>
<p>The artistic creations I get. The use of the forum to generate donations for people in real life &#8211; awesome.  </p>
<p>But I don&#8217;t see how it is helping a disabled person learn to interact in the real world. The other players in Second Life are operating in an abnormal mode. These very same people would not necessarily respond to the woman with the prosthesis leg &#8211; mentioned during the program &#8211; as they would in real life. I posit that it might even be more difficult to face real people if you&#8217;ve had this great practice run in Second Life and are then very hurt by the coldness or rejection you find in the real world. </p>
<p>The only way to learn to be with people, is to be with people. You can do some role playing, i suppose, but it won&#8217;t be the same when its face to face. </p>
<p>I love imaginitive play. Am considering trying this Second Life experience. But I am very concerned when I hear people talking about it as though it is preparing them for or is a replacement for real life interactions with people.</p>
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		<title>By: KenLac</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8513</link>
		<dc:creator>KenLac</dc:creator>
		<pubDate>Wed, 29 Mar 2006 01:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8513</guid>
		<description>Another though: unlike first, second life is voluntary.</description>
		<content:encoded><![CDATA[<p>Another though: unlike first, second life is voluntary.</p>
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		<title>By: KenLac</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8510</link>
		<dc:creator>KenLac</dc:creator>
		<pubDate>Wed, 29 Mar 2006 01:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8510</guid>
		<description>Ooops, accidentally lost a sentence in the comment above, so I&#039;ll post it again:

Rats, got home too late to take part while the show was on. But the PS to the main entryâ€¦

â€œAnd while weâ€™re at it, should these people be going to real bars? If people are making friends and money through their avatars, whatâ€™s going missing?â€?

â€¦echoed one of my thoughts while listening to the segment where people were talking about how idylic and liberating Second Life is: *what can we be doing to make first life more like second?* Why is second so liberating, why are there so few incidents of racisim, etc. If we can achive such things in second, why not first?

Perhaps the biggest difference is: unlike first life, you can log off any time you want.</description>
		<content:encoded><![CDATA[<p>Ooops, accidentally lost a sentence in the comment above, so I&#8217;ll post it again:</p>
<p>Rats, got home too late to take part while the show was on. But the PS to the main entryâ€¦</p>
<p>â€œAnd while weâ€™re at it, should these people be going to real bars? If people are making friends and money through their avatars, whatâ€™s going missing?â€?</p>
<p>â€¦echoed one of my thoughts while listening to the segment where people were talking about how idylic and liberating Second Life is: *what can we be doing to make first life more like second?* Why is second so liberating, why are there so few incidents of racisim, etc. If we can achive such things in second, why not first?</p>
<p>Perhaps the biggest difference is: unlike first life, you can log off any time you want.</p>
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		<title>By: KenLac</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8509</link>
		<dc:creator>KenLac</dc:creator>
		<pubDate>Wed, 29 Mar 2006 01:04:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8509</guid>
		<description>Rats, got home too late to take part while the show was on. But the PS to the main entry...

&quot;And while weâ€™re at it, should these people be going to real bars? If people are making friends and money through their avatars, whatâ€™s going missing?&quot;

...echoed one of my thoughts while listening to the segment where people were talking about how idylic and liberating Second Life is: *what can we be doing to make first life more like second?* Why is second so liberating, why are there so few incidents of racisim, etc.

Perhaps the biggest difference is: unlike first life, you can log off any time you want.</description>
		<content:encoded><![CDATA[<p>Rats, got home too late to take part while the show was on. But the PS to the main entry&#8230;</p>
<p>&#8220;And while weâ€™re at it, should these people be going to real bars? If people are making friends and money through their avatars, whatâ€™s going missing?&#8221;</p>
<p>&#8230;echoed one of my thoughts while listening to the segment where people were talking about how idylic and liberating Second Life is: *what can we be doing to make first life more like second?* Why is second so liberating, why are there so few incidents of racisim, etc.</p>
<p>Perhaps the biggest difference is: unlike first life, you can log off any time you want.</p>
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		<title>By: jalderwood</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8508</link>
		<dc:creator>jalderwood</dc:creator>
		<pubDate>Wed, 29 Mar 2006 00:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8508</guid>
		<description>//////  as to the technology limitations... they&#039;re sort of real limitations as well; limitations either built in or not supported by Second Life. i was wondering if there was a way to introduce new technologies into the world. sort of a feature request; you can&#039;t teleport - but can you make things shrink? 

what got me thinking about that was the idea that people make money designing things in Second Life. i wanted to design a backpack that could fit a lot more stuff in it due to its shrinking technology. is that supported? you could put your house in it and go walk around different places.</description>
		<content:encoded><![CDATA[<p>//////  as to the technology limitations&#8230; they&#8217;re sort of real limitations as well; limitations either built in or not supported by Second Life. i was wondering if there was a way to introduce new technologies into the world. sort of a feature request; you can&#8217;t teleport &#8211; but can you make things shrink? </p>
<p>what got me thinking about that was the idea that people make money designing things in Second Life. i wanted to design a backpack that could fit a lot more stuff in it due to its shrinking technology. is that supported? you could put your house in it and go walk around different places.</p>
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		<title>By: Rhiannon Chatnoir</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8507</link>
		<dc:creator>Rhiannon Chatnoir</dc:creator>
		<pubDate>Wed, 29 Mar 2006 00:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8507</guid>
		<description>As an frequent &#039;good citizen&#039; of the Second Life world I was intrigued to hear on my ride home from work this show&#039;s focus. Like Cristiano, my draw to this virtual world was being able to use it as a further artistic medium. In the course of my travels in this brave new world I have seen it used as a gathering place for those with certain disabilities and a way to live beyond them, from stroke survivors to a way for Aspbergers sufferers a way to learn to socialize on their own rules. I have been part of creating amazing collaborative art, such as an in-world version of Burning Man entitled Burning Life and a full recreation of the French Quarter of New Orleans was built to help generate donations for Katrina victims. I own a good portion of land just outside of the very main area that new residents logon and I get to see the overwhelming awe of these eyes new to the possibilities. In that space I own a cathedral and have also been witness to the cycle of people falling in love and going through rituals like marriage. My experiences there have even jumped the gap by working with Global Kids (www.globalkids.org) who recently opened up an teen outreach sim for their programs. The medium/platform/world is expanding exponentially in how it is able to effect people</description>
		<content:encoded><![CDATA[<p>As an frequent &#8216;good citizen&#8217; of the Second Life world I was intrigued to hear on my ride home from work this show&#8217;s focus. Like Cristiano, my draw to this virtual world was being able to use it as a further artistic medium. In the course of my travels in this brave new world I have seen it used as a gathering place for those with certain disabilities and a way to live beyond them, from stroke survivors to a way for Aspbergers sufferers a way to learn to socialize on their own rules. I have been part of creating amazing collaborative art, such as an in-world version of Burning Man entitled Burning Life and a full recreation of the French Quarter of New Orleans was built to help generate donations for Katrina victims. I own a good portion of land just outside of the very main area that new residents logon and I get to see the overwhelming awe of these eyes new to the possibilities. In that space I own a cathedral and have also been witness to the cycle of people falling in love and going through rituals like marriage. My experiences there have even jumped the gap by working with Global Kids (www.globalkids.org) who recently opened up an teen outreach sim for their programs. The medium/platform/world is expanding exponentially in how it is able to effect people</p>
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		<title>By: thoughtplasma</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8506</link>
		<dc:creator>thoughtplasma</dc:creator>
		<pubDate>Wed, 29 Mar 2006 00:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8506</guid>
		<description>A lot of discussion on Second Life in the blogging community as to whether or not this is the next generation Operating System. I was arguing that it was until corrected and came to the same conclusion it is not the next OS it is the next desktop or the UI into the Metaverse see http://www.multimediame.net/?p=165 for more on this.</description>
		<content:encoded><![CDATA[<p>A lot of discussion on Second Life in the blogging community as to whether or not this is the next generation Operating System. I was arguing that it was until corrected and came to the same conclusion it is not the next OS it is the next desktop or the UI into the Metaverse see <a href="http://www.multimediame.net/?p=165" rel="nofollow">http://www.multimediame.net/?p=165</a> for more on this.</p>
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		<title>By: allison</title>
		<link>http://www.radioopensource.org/living-in-game-space/comment-page-1/#comment-8505</link>
		<dc:creator>allison</dc:creator>
		<pubDate>Wed, 29 Mar 2006 00:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.radioopensource.org/living-in-game-space/#comment-8505</guid>
		<description>Ok, as a therapist, I find it disturbing that people in abusive environments are escaping into a virtual world. Even if they are creating themselves as stronger, this is not going to help them get out of their destructive real life - where they could die or hurt someone else. These people need professional assistance and, likely, intervention.

I get that its great to exercise the imagination. But using this as a substitute for real life interactions is not healthy.</description>
		<content:encoded><![CDATA[<p>Ok, as a therapist, I find it disturbing that people in abusive environments are escaping into a virtual world. Even if they are creating themselves as stronger, this is not going to help them get out of their destructive real life &#8211; where they could die or hurt someone else. These people need professional assistance and, likely, intervention.</p>
<p>I get that its great to exercise the imagination. But using this as a substitute for real life interactions is not healthy.</p>
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